Shade 3D lets you model for your project goals. You get a superior polygon modeling with powerful subdivision surface tools for your game projects. But you also get advanced NURBS compliant surface based modeling tools that make creation of smooth surfaced models a snap.

Mesh Modeling
Superior tool set of polygon mesh creation and editing tools are available. Select, manage, detect, append and edit vertices, edges and faces. Use powerful Vertex and edge beveling tools.
Surface Modeling
Shade Curved Surface modeling lets you build sophisticated models with highly efficient bezier based line objects that translate into curved surfaces. Divide, combine, and join curved surfaces to other objects by editing the lattice structure.
Linked Objects
Create simple, linked instances of existing models to distribute in your project without adding a significant memory footprint.
Path Replicators
Generate multiple objects along individual paths with variable offset from the path, to a specific number or however many fit along the distance of the path.
Surface Replicators
Replicate multiple, linked objects on any surface with variable scale, offset, and orientation.  From one tree comes a forest. From one link comes a chain or a fence.
Mirror Modeling
Mirror modeling tools let you to develop a single side of a model, then duplicate geometry. You can later go back and use align vertices to straighten or adjust across mirrored geometry to create a more natural, organic effect.
Boolean Modeling
Use true Boolean modeling to create new, standalone geometry with complete control over surface-subdivision. Or, add simple Boolean directives to a part to tell Shade's flexible renderer how to apply boolean logic at render time, rather than making permanent modification to your model.

New in Shade 14! Boolean modeling becomes more powerful for building single mesh models for 3D printing. New Triangulate Option and Divide Option let you decide the shape and number of polygons before you actually apply a boolean.

Photo Modeling
Turn your digital camera into a 3D modeling tool with Photo Modeling.It works through assigning 3D faces to multiple photo images shot from different angles. In addition to 3D geometry, Photo Modeling also creates textures extracted from the photos you take.
Sketch Modeling
You can transform a picture of a face using line shapes such as eyes, eyebrows and the mouth and a central line to link them together, such as a nose. Adding additional lines increases the detail. Sketch Modeling creates models with faces generated by connecting vertexes of line shapes, built up line by line.
Cage Modeling
Cage modeling lets you surround and bind another object with an invisible, polymesh cage and then through modification of the cage object, distort, modify and twist the object within the cage. You can create your own objects to act as cages, or use pre-defined cages, such as polygon, standard polygon, box and sphere.

Mirye Software thanks you for your interest in Shade 3D! Shade 3D is longer published by Mirye Software. However you can discuss Shade 3D with other Shade 3D users on the Shade 3D dedicated forum on Mirye Software.