Shade 3D products have a rich feature set. Find out what features were added with each version of Shade, beginning with the first version released through Mirye Software.
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Basic
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Standard
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Pro
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Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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General |
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| 32 and native 64 bit operations (Windows and Mac OS X Intel) |
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OpenGL Acceleration
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Customize Interface (Silver/Black)
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Mouse / Sticky Mouse Scroll and Zoom
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Multi-Core CPU Rendering (8 Cores)
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| Single Window Interface |
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| Auto Save Open Projects |
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| Area Light Display in Figure Window |
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| NVIDIA 3D VISION Perspective View |
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| OpenGL Core Profile |
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| OS X Retina Display (Mac OS X) |
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| Delete Undo History |
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Basic
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Std
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Pro
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Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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Workflow |
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General |
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3D Manipulator (Real Time Manipulation)
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Work Plane
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Advanced Snap Tools
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Local Coordinates Tools
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Lasso Selection Tools
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Move/Copy/Scale/Rotate/Translation by Numerical Value
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Work Spaces
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| Workspace Selector |
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| Tool Parameters Window |
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| Edit Modes: Object, Modify, Mapping, Joint, IK |
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| Shortcuts Customization |
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Viewports |
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Parallel Projection On/Off
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Wireframe Color by Marker
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Scale Guide
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Customizable Viewports
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Preview with Environmental Mapping
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| Preview with Specular |
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| Preview with Surface Materials |
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Preview with Background
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Master Images
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View Menu: 8 Standard and Custom Views
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Display Multiple User Cameras at the Same Time
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Display Menu: Set Display Preferences ona Per Viewport Basis
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Shade Explorer (Catalog Objects, Surfaces, Sounds, Documentation)
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Shade Browser (hiearchical scene navigation)
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Modeling Light
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| Preview with Stereoscopic Perspective |
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| GLSL Phong Rendering |
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| Preview Rendering |
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| Standard UV View / Edit |
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Basic
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Std
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Pro
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Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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Modeling |
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General |
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Bounding Box: Numeric Input
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Polygon Modeling Tools
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Bevel Modeling Tools
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Bevel Edge
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Bevel Vertex
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Path Replicator
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Surface Replicator
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Boolean Modeling Tools
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Boolean Options (Divide, Triangulate)
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Master Objects / Master Surfaces
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TextEffector Text Modeling Tools
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+(Lite) |
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Shape Plugins (Polygon, Arc, Spiral Lines, Sweep Circles)
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Meta-Elements (Ball, Cylinder, Cube, PolyMesh, Particles)
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Convert Object Types (Lines / Polygon Objects / Surfaces)
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| Direct Creation of Primitives |
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| Text Primitive |
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| 3D Printing Assistant |
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| Separate Tool |
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Curved Surfaces |
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Line Thickness
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| Line Offset Tool | + | + | + | |||||
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Curved Surface Modeling Tools
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Non-Destructive Curved Surface Deformation (Lattice, Twist)
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Transform / Convert Curved Surfaces
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Auto Smoothing/ Interpolate
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Cut/Connect Curves
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Mirror Copy
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Poly Mesh |
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Line Thickness
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| Line Offset Tool | + | + | + | |||||
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Vertex / Edge / Face Based Selection Tools
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Belt/Loop/Surface/Invert/Deselect Based Section Tools
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Detect Shared/Overlapping/Internal Faces
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Show / Hide Normals by Color
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Mesh Edit: Offset/ Extrude/ Duplicate/ Bevel/ Detach/ Mirror/ Copy/ Knife/ Divide
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Mesh Edit: Divide/Align/Merge/Flip/Facing
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Mesh Edit: UV Projection Mapping
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| Cage Modeling Tool |
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| Mirror Modeling Tool |
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| Magnet Modeling Tool |
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| Align Vertices Tool |
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Hair Salon |
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Hair Salon Modeling Tools
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Hair Editor
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Fur Editor
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Hair / Fur Masks
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Hair / Fur Mirror Tool
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Hair / Fur Gravity Tool
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Hair / Fur Collision Detection
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Sketch Modeling |
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Load/Save/Delete Sketch Image
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Create/Modify Line/Point/Triangle
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Generate 3D
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Photo Modeling |
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Load/Save/Delete Photo
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Create/Modify Line/Point/Face
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Generate 3D
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Room Planner |
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RoomPlanner Room Creator
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-
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| Basic | Standard | Pro | Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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Surfaces and Materials |
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Surfaces |
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Render Options Per Material
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Nano-Renderer Preview of Surface Materials
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Meta-Element Renderer Settings
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Master Surfaces (Child Surfaces Inherit Characteristics)
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External Surface File References
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Surfaces: Unlimited Material Layers Per Surface
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Alpha Blending
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Materials |
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Color Correction of Images
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Set Basic Material Parameters by Number or Slider
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Mapping Patterns (Parameterized Wood, Marble, etc)
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Material Effects (Roughness, Metallic, Glow, Soft Glow, Back Light)
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Material Effects (Fresnel Reflection, Anisotropic Reflection Rendering)
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Solid Texture Plugin (Grid, Bump Array, Brick, Blob, Beehive, Sand, Veins, Triangle Check, Gradation, fBm)
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Subsurface Scattering Parameters
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Volumetric Material Parameters
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Mapping |
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UV Mapping Editor
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LSCM
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Displacement Mapping
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Normal Mapping
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Parallax Bump Mapping
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Unlimited Image Maps Per Material
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Unlimited Maps / UVs per Mesh
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Projection Mapping (X, Y, Z, Cylinder, Sphere)
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Projection Mapping: Box
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Projection Mapping: Live Manipulation
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Projection Mapping: Apply Projection Parameters to Multiple Materials
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| Basic | Standard | Pro | Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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Camera and Lighting |
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Lights |
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Physical Sky
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Shadow Softness with Raytracing
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Point/Spot/Direction/
Distribution Lights
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Ambient/Linear/Area Lights
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Image Based Lighting
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Read IES Light
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Shadow Mapping with Raytracing
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Shadow Mapping with Pathtracing
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Diffuse / Ambient / Shadow Color
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Volume Lights Parameters
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Camera |
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Fit View to Camera
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Create Camera from View
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+
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+
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Unlimited Static, Animated Cameras and Meta Cameras
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+
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Object Camera with Tilt Settings
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Safe Zone Setting By Camera
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| Basic | Standard | Pro | Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
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Rendering |
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General |
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Maximum Render Image Size (pixels)
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2000x
2000 |
4000x
4000 |
22528x
22528 |
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Render with Color Correction (gain, gamma, contrast, bias, saturation)
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+
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+
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+
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Bit Depths: 32/64/128bit
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+
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+
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+
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Surface Subdivision
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+
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+
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+
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Area Rendering
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+
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Auto Exposure
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-
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+
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MultiPass Rendering
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-
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+
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+
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Multi-Pass / Number of Samples
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-
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+
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+
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Rendering History
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-
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-
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+
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Draft Ray Tracing
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+
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+
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+
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Stereoscopic Rendering
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+
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+
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Surface Material Quality Adjustment
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-
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+
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Light Source Quality Adjustment
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-
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-
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+
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Illumination Quality Adjustment
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+
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+
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Global Illumination |
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Global Illumination (GI)
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+
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+
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+
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GI: Path Tracing
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+
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+
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+
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GI: Photon Mapping
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+
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+
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+
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GI: Path + Photon Mapping
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-
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+
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+
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GI: Path Tracing with Irradiance Cache
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+
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+
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+
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GI: Save Irradiance Cache
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-
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-
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+
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GI: Use Irradiance Cache with Shade GRID
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+
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+
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+
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GI: Save and Reuse Photon Mapping
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-
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-
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+
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GI: Photon Mapping Gathering Scale
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-
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-
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+
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Radiosity |
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Radiosity / Radiosity Pro 3 (Pro Only)
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+
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+
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+
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Radiosity with Raytracing Draft
|
-
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-
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+
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Save Radiosity Calculation Results
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-
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-
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+
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Reposition lights/Set lights w/o recalculating
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-
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-
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+
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Shadow Mapping with Raytracing
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-
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-
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+
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Shadow Mapping with Pathtracing
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-
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-
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+
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Toon Rendering |
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Toon Rendering (TR)
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-
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+
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+
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MultiPass Toon Rendering
|
-
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+
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+
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Half Tone / Color Half Toon Rendering
|
-
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+
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+
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Cell Animation / Technical Illustration / Manga Draft / Pencil Drawing
|
-
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+
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+
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HDRI |
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HDRI (OpenEXR, HDR, PFM, Raw HDRI)
|
+
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+
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+
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HDRI: Light Probe, Spherical Map, Cube Map, Vertical Cross
|
+
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+
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+
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Post Processing |
||||||||
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Color Correction Live Preview
|
-
|
-
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+
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Effectors (Shade Native Plugins)
|
-
|
-
|
-
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|
||||
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GlowEffector (Lens Flare, Animated Lens Flares)
|
+(Lite) | +(Lite) |
+
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|
||||
|
Depth of Field (DepthPlus)
|
-
|
-
|
+
|
|
||||
|
Fog, Animated Fog (FogPlus)
|
-
|
-
|
+
|
|
||||
|
Motion Blur
|
-
|
+
|
+
|
|
||||
|
Stereogram Rendering
|
-
|
+
|
+
|
|
||||
|
Extract Z Depth
|
-
|
+
|
+
|
|
||||
|
Add Noise
|
-
|
+
|
+
|
|
||||
|
Extract Alpha Channel
|
-
|
+
|
+
|
|
||||
|
Invert Image
|
-
|
+
|
+
|
|
||||
|
Burn Timecode
|
-
|
+
|
+
|
|
||||
Networking |
||||||||
|
Shade Grid/Network Rendering
|
1 | 1 | ∞ |
|
||||
|
Radiosity over ShadeGrid / Network Rendering
|
-
|
-
|
+
|
|
|
|||
| Basic | Standard | Pro | Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
|
Animation and Movement |
||||||||
Motion |
||||||||
|
Save Motion Files Separately from Shade Project File
|
+
|
+
|
+
|
|
|
|||
|
Inverse Kinematics
|
-
|
+
|
+
|
|
|
|||
|
Motion Effects
|
-
|
+
|
+
|
|
|
|||
|
Smart Kinematics Joint Controller
|
-
|
+
|
+
|
|
|
|||
|
Path Constraints
|
-
|
+
|
+
|
|
|
|||
Joints |
||||||||
|
Rotator/ Path/ Slide / Ball / Scale / Uniscale
|
+
|
+
|
+
|
|
|
|||
|
Morph Joint
|
+
|
+
|
+
|
|
|
|||
|
Switch Joint
|
+
|
+
|
+
|
|
|
|||
|
Bones and Skin
|
-
|
+
|
+
|
|
|
|||
|
Vertex Blending
|
-
|
+
|
+
|
|
|
|||
|
Weight Painting
|
-
|
+
|
+
|
|
|
|||
|
Direction Control of Path Joint
|
-
|
-
|
+
|
|
|
|
||
|
Depth of Field Controller / Joint
|
-
|
-
|
+
|
|
|
|
||
|
Fog Animation Joint
|
-
|
-
|
+
|
|
|
|||
|
Twist Deformer Joint
|
-
|
+
|
+
|
|
|
|||
Physics |
||||||||
|
Particle Physics (Explosions, Smoke, Fire, etc)
|
-
|
+
|
+
|
|
|
|
||
|
Particle Emitters
|
-
|
+
|
+
|
|
|
|
||
|
Real Planet Based Gravity Settings (Earth, Moon, Mars, Venus, etc)
|
-
|
+
|
+
|
|
|
|
||
|
Custom Gravity Settings
|
-
|
+
|
+
|
|
|
|
||
|
Physics Based Motion Blur
|
-
|
+
|
+
|
|
|
|
||
|
Wind Objects (Cross Wind, Turbulent Wind, Tornado)
|
-
|
+
|
+
|
|
|
|
||
|
Gravity Pull Object
|
-
|
+
|
+
|
|
|
|
||
|
Collision Detection
|
-
|
+
|
+
|
|
|
|
||
|
Meta-Particle Emitters (blobs, splashes)
|
-
|
-
|
+
|
|
|
|
||
| Basic | Standard | Pro | Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
|
Formats |
||||||||
Digital Import/Export |
||||||||
|
FBX Import
|
+
|
+
|
+
|
|
|
|||
|
FBX Export
|
+
|
+
|
+
|
|
|
|||
|
iClone Export (Windows)
|
+
|
+
|
+
|
|
|
|||
|
XML Import/Export (Shade files)
|
+
|
+
|
+
|
|
|
|||
|
BVH Motion File Import
|
-
|
-
|
+
|
|
|
|
||
|
Blue Mars Export
|
-
|
-
|
+
|
|
|
|||
|
DirectX Export
|
-
|
-
|
+
|
|
|
|
||
|
Epix Export
|
-
|
-
|
+
|
|
|
|||
|
Second Life (Sculpted Prim)
|
+
|
+
|
+
|
|
|
|||
|
Wavefront (OBJ) Import/Export
|
+
|
+
|
+
|
|
||||
|
LightWave 3D (LWO) Import/Export
|
-
|
-
|
+
|
|
|
|||
|
3D Studio MAX (3DS) Import/Export
|
-
|
-
|
+
|
|
|
|||
|
DXF Import/Export
|
+
|
+
|
+
|
|
||||
|
RenderMan RIB Export
|
+
|
+
|
+
|
|
||||
|
VRML2.0 Export
|
-
|
-
|
+
|
|
||||
|
COLLADA File Import
|
-
|
-
|
+
|
|
||||
|
COLLADA File Export
|
+
|
+
|
+
|
|
|
|||
|
COLLADA Animation Import
|
-
|
-
|
+
|
|
||||
|
COLLADA Animation Export
|
+
|
+
|
+
|
|
||||
|
STL Import
|
+
|
+
|
+
|
|
|
|||
|
STL Export
|
+
|
+
|
+
|
|
|
|||
| SketchUp 2013 |
+
|
+
|
+
|
|
|
|||
| SketchUp 8 |
+
|
+
|
+
|
|
||||
Image Import/Export |
||||||||
|
Adobe Illustrator AI/EPSF Import
|
+
|
+
|
+
|
|
||||
|
PICT/BMP/TARGA/TIFF/PNG output
|
+
|
+
|
+
|
|
||||
|
PSD Output
|
-
|
+
|
+
|
|
|
|||
|
Adobe Illustrator Output
|
-
|
+
|
+
|
|
|
|||
|
HDR Input-Output
|
+
|
+
|
+
|
|
|
|||
|
PFM Input-Output
|
+
|
+
|
+
|
|
|
|||
|
OpenEXR Input-Output
|
+
|
+
|
+
|
|
||||
|
mpo Export
|
+
|
+
|
+
|
|
||||
Video Import/Export |
||||||||
|
Quicktime Movie Export
|
+
|
+
|
+
|
|
||||
|
Quicktime VR Panorama Export
|
+
|
+
|
+
|
|
||||
|
Quicktime VR Cubic Export
|
+
|
+
|
+
|
|
|
|||
|
Quicktime VR Object Export
|
-
|
-
|
+
|
|
||||
|
AVI Movie Export (Windows Only)
|
+
|
+
|
+
|
|
||||
|
Adobe Flash (SWF) Output
|
+
|
+
|
+
|
|
|
|||
|
Basic
|
Standard
|
Pro
|
Shade 14 |
Shade 13 |
Shade 12 |
Shade 10 |
Shade 9 |
|
Integration |
||||||||
Scripting |
||||||||
|
Dynamic Plugins
|
Embedded |
+
|
+
|
|
|
|||
|
Script and Message Windows
|
-
|
+
|
+
|
|
|
|||
|
Script, Run Script Menu
|
-
|
+
|
+
|
|
|
|||
|
Script Interface (SDK)
|
-
|
+
|
+
|
|
|
|||
|
Plug-in Interface (SDK)
|
-
|
+
|
+
|
|
|
|||
|
Plug-in Manager
|
-
|
+
|
+
|
|
|
|||
|
Python Script
|
-
|
+
|
+
|
|
|
|||
|
SDK forPlug-in Development
|
-
|
+
|
+
|
|
|
|||
Audio |
||||||||
|
Audio Import / Export: WAV, AU, AIF, AIFF
|
-
|
+
|
+
|
|
|
|||
|
Export Movie with Sound / 3D Sound
|
-
|
+
|
+
|
|
|
|
||
Poser Integration |
||||||||
| Pro 2012 |
+
|
+
|
+
|
|
||||
| Pro 2010 |
+
|
+
|
+
|
|
||||
|
PoserFusion (for Poser)
|
+ |
+
|
+
|
10 | 9 | pro | 8 | 7 |
|
Bounding Box
|
+ |
+
|
+
|
|
|
|
|
|
|
Dynamic Hair Support
|
+ |
+
|
+
|
|
|
|
||
|
External Morph Target Support
|
+ |
+
|
+
|
|
|
|
||
| Pro 2014 |
+
|
+
|
+
|
|
|
|
|
|