Model | Render | Animate
Curved Surface Modeling | Mirror Modeling | Photo Modeling
Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering
Magnet Tools | Hair Salon | Smart IK
Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping
Shade materials have a normal attribute that can be applied using static image maps, native Shade shaders and animation.
An all new workflow design that lets you accomplish more with fewer steps, instantly switch between pre-defined work spaces, and more.
Volume Rendering is a property of Type Volume on Shade Surfaces. Set attributes of Displacement, Decay Distance, Scattering, Transparency, and Glow.
Turn your digital camera into a 3D modeling tool with Photo Modeling. It works through assigning 3D faces to multiple photo images shot from different angles.
You can transform a picture of a face using line shapes such as eyes, eyebrows and the mouth and a central line to link them together.
Visible light beams, passing through fog, dust, smoke, steam or color effects, such as sunlight passing through stained glass.
Updated Boolean engine featuring boolean rendering and true boolean modeling, with improved real time previewing of booleans.
Unlike bump mapping or a normal map, displacement mapping actually deforms the object. Export the displacement effect as an actual model.
Subsurface Scattering lets you create hyper realistic models with surfaces that allow enough penetration of light.
Surround objects with an invisible, polymesh cage and then through modification of the cage object, distort, modify and twist the object within the cage.
Import Google SketchUp 8 models and scenes, allowing Shade users to take advantage of the Google 3D Warehouse of thousands of models.