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Introducing Shade 12

Model | Render | Animate

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Shade 12: Power Modeling

Curved Surface Modeling | Mirror Modeling | Photo Modeling

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Shade 12: Incredible Renders

Subsurface Scattering | Volumetric Effects | 64 bit ShadeGrid Network Rendering

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Shade 12: Character Design

Magnet Tools | Hair Salon | Smart IK

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Shade 12: Build Better Maps

Unlimited Maps Per Mesh | Displacement Mapping | Normal Mapping

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Formats

formats

Shade 12 supports a long list of file formats for importing, exporting and referencing objects and materials created in or shared with other applications.

Shade can render to static images (single and multi-layer), animation (AVI, QuickTime), interactive animation (QTVR Panoramas, Objects, Flash SWF), and special export formats for use in other applications.

Shade and Digital Import/Export

  • Wavefront (OBJ) Import/Export
  • LightWave 3D (LWO) Import/Export
  • 3D Studio MAX (3DS) Import/Export
  • DXF Import/Export
  • RenderMan RIB Export
  • VRML2.0 Export

All versions of Shade support industry standard Wavefront OBJ Import/Export for sharing digital assets with all major 3D software.

Higher versions of Shade support industry standards such as 3DS, DXF and RenderMan RIB format, giving you more options for sharing assets. In addition, more and more vendors are supporting the Shade native format.

e-on software's Vue 8 or higher support direct import of Shade SHD files.

See the Shade Version Comparison Chart for support by version of Shade.

Shade and Digital Assets

  • BVH Import
  • Direct X Export
  • COLLADA Import/Export
  • COLLADA Animation Import/Export
  • Blue Mars Export
  • Second Life Export

Shade incorporates several exporters useful in the creation of assets for use in standalone game development and also massive multi-player systems such as Linden Labs Second Life and Avatar Reality's Blue Mars.

Direct X Export, the primary format for Windows and XNA based games and industry standard COLLADA export allows Shade designers to create assets for use with most game engines on the market.

See the Shade Version Comparison Chart for support by version of Shade.

Shade and Working with 2D Images

  • Adobe Illustrator AI/EPSF Import
  • PICT/BMP/TARGA/TIFF/PNG output
  • Adobe Photoshop PSD Output
  • Adobe Illustrator Output
  • Epix Export
  • HDR Input-Output
  • PFM Input-Output
  • OpenEXR Input-Output

Shade is the perfect 3D companion to most Adobe Creative Suite users. Digital artists appreciate the ability to import their Adobe Illustrator designs directly into Shade for transformation into 3D assets. Now with multipass rendering, it is also possible to render Shade images and open them in Adobe Photoshop, allowing multi-layer, post-processing in Adobe's flagship editor.

Enrich your 3D designs by importing and utilizing HDRI images as backgrounds, lightprobes and more in Shade.

Epix Export is a special TIFF file that contains special 3D data for compositing and enriching in Piranesi.

See the Shade Version Comparison Chart for support by version of Shade.

Shade and Video Formats

  • Quicktime Movie Export
  • Quicktime VR Panorama Export
  • Quicktime VR Cubic Export
  • Quicktime VR Object Export
  • AVI Movie Export (Windows Only)
  • Adobe Flash (SWF) Output

Shade supports standard video rendering formats such as Quicktime and AVI; for even greater control, you can also utilize Shade multipass rendering on a frame-by-frame basis.

Shade offers advanced support for Apple Quicktime movie creation, including VR panoramas, Cubic VR and Object VR exports.

See the Shade Version Comparison Chart for support by version of Shade.